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This picture shows some of the Betsubetsu characters (and others) surrounding a traditional animation table. Entered in the October 1999 Hash contest on the theme 'Anime', but it did not win a prize.
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This picture is taken from mid-way through the script, as part of a wish-fulfillment daydream. Intended to provide dramatic contrast with what follows later on...
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This picture is part of the composite used for the main romantic interlude. Deliberately over-done.
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Toon rendering test, based on one of the gallery pictures. An exercise in learning toon settings, plus a lead-in to the black & white processing which is needed for the manga. Although the early plans were to produce toon appearance final output, this changed during pre-production into a toon-influenced semi-realistic look that is not anime and not real, but completely self-consistent.
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The temple shown here is based on the idea of constructing using only a very limited number of shapes, but then allowing deformation of those shapes. The light is a testbed for shadows.
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Does this corner of the room contain a light, a video camera, a drone, or a monitoring device? Or is it all of these at once?
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More toon rendering testing, this time including specular reflections on the sunglasses. Originally nothing more than a prop, there are now several story-boards describing the operation of the sunglasses, and these may be turned into a short sequence for inclusion in the final movie.
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Just how non-cartoon in feel still works? And how transparent can the sunglasses be? There's no substitute for rendering trials. And more rendering trials...
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They always warn you that characters will take on a life of their own. What started as a simple Betsubetsu Christmas card may well end up being spun-out as a separate entity. The 'Sanuta' character used here is actually derived from a model test rig., and was only pressed into service for the card at the last minute.
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